[Edu] Stillness
A downloadable game for Windows
Description
Stillness is the second-year student project we made. We worked as a team of 7, including Game designers, developers and artists and the participation of an external Sound Designer and a Voice Actor. We manage to do this vertical slice in about 240 hours of work time.
You play as John, a reporter who is investigating an old university where people tend to disappear, but you quickly discover why and have to escape.
We decided to emphasize the player's experience not with horror and screamers but by slowly building up pressure through the course of the game, using scripted events and the senses we provides to our AI. We focuses a lot of time and work to help the player navigate his space and clear feedbacks.
Here is the support we used for our final presentation, explaining our workflow and presenting the game, in French :
https://drive.google.com/file/d/1rM0YgOHjZb2H5rD3_MJwp5xh2eg6FvVm/view?usp=sharing
Credits
Game Artists :
- Gaëlle BARBIER - Environment artist, 3D modeler & Level builder
- Marina CANCELLATA - Character designer & Texture Artist
Game Designers :
- Thomas AUDIBERT - Level designer & Level builder, UX designer
- Florian MARTINES - System, narrative & UX designer
- Jeremy OSSOLA - Gameplay, 3C & UX designer, System help
Game Programmers :
- Nathan BERNARD-ROUX - AI & gameplay programmer
- Vincent THEBAUD - Gameplay & camera programmer
Sound Designer : Ewen LOMER
Voice Acting : Lucas BONETTI
Status | Prototype |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | JeremyOssolaGD, ThomAudiGD, ThunderWolfPaw |
Genre | Survival |
Tags | First-Person, Horror, Singleplayer, Unreal Engine |
Comments
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In trying to complete the game, I almost fell asleep. With excellent technical performance (for a prototype), the game is absolutely not frightening. This is due to two factors: no alternative control from the gamepad - instead of a comfortable immersion in the atmosphere, I struggled with control and constant getting stuck in objects. And the second - "terrible" darkness, the flashlight works at random, and the environment is completely dark.
As a verdict - a good start, not without problems. I will follow the development of the project.
Thx for game and good luck with future games ((=
Hello Watashko !
Thank you for playing the game and your comment, and I'm sorry you were not entertained.
We decided to focus on gamepad controls because it has more feedbacks possible (with vibration) and allow to use the joystick axis to make slower steps. Due to our game being based on the sound you make, slower steps means less noise. Keyboard controls only exists for testing and debugging purposes.
I don't know what you mean by "random". We placed some triggers to make it flicker sometimes, is that what you are talking about ? Or are you talking about it being useless most of the time ?
Sadly, this project will stay this way, being a student project and having parted ways with our old schoolmates.
game got potential. But the flashlight ruins it. It is just so bad, can't see anything, bigger cone, less brightness would help imo.
Hello Max Horror and thank you for testing the game ! I understand your feeling and some of us felt the same way as you experienced. We tested many settings for this tool and this was our final decision. Only few players seemed really disturbed by the flashlight as it is during our playtests sessions, which pointed out more important things to fix.
Since Horror seems to be your favorite genre, I'll keep this advice in mind if/when I'll go for another horror game. :)